Blog

  • mPro

    New web site & new products shipping!

    November 18, 2010

    This past week, we launched our new web site with many new improvements and functionality. Please take note of these new links: Video theater with “browse by subject” Learn mocha training section for beginners Upgrade & sales FAQ Additionally we launched 3 new products and totally cleaned up the product line up! mocha Pro: combines

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  • mocha Pro launch events!

    November 6, 2010

    mocha Pro is here The Launch Events: November 11: Holllywood November 16: London November 17: New York Eight years of research, development and perfecting planar tracking has come to this. And we think that’s cause to celebrate. 64-bit planar tracking performance combined with object, wire and rig removal, lens distortion correction, insert compositing, mesh warper,

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  • Steve Wright shows you how to use mocha

    September 24, 2010

    We’ve had a great opportunity to partner with VFX industry veteran and Telly Award winning master trainer, Steve Wright, to develop a series of in-depth, workflow themed tutorials designed to provide you with a comprehensive understanding of the techniques to master planar tracking and rotoscoping with mocha. These tutorials use Steve’s relaxed, easy style to

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  • Off to IBC!

    September 8, 2010

    Imagineer staff will be presenting at IBC 2010. Please stop by our booth and say hello! Dates: September 10-14Location: Hall 13 Booth # A36, RAI AmsterdamMore information: http://www.ibc.org We’ll also be preview our upcoming release, Mocha Pro!  Check out the details here: http://www.imagineersystems.com/company/news/225

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  • Mocha-TrackingAndRoto_BLOG

    Mocha 2.0.2 is out!

    September 1, 2010

    For those that haven’t seen the software update pop up yet, we’ve released mocha 2.0.2, and it comes with some handy improvements: Files with large amounts of layers load much faster. In some cases 25 times faster.    Performance improvements for reading and tracking QuickTime files on 64-bit Windows.   Keyframe by spline/point re-implemented.   There’s

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