Hi Guys
I am testing out the new mocha4.0. Using the “Edge Widths” on a roto shape will result in an ugly artifact outline appearance of the mocha viewport (show layer matte / colourize layer matte). The issue is only when you are working with the viewport but this is very important as i work a lot of edge widths that no global motion blurring will compensate. edge widths are better for manual motion blurs on the edges. When you render the matte normally on image sequence, quicktime formats as mattes all the edge width artifacts issue are gone and look just fine. The issue is only when working, you have no idea what your rotos look like with edge widths on the viewport because of the annoying line artifacts. Mocha v3 doesn’t have this issue. See attached pic here.
as you can see here the outlines are very visible like halos when you put a value of any amount for the edge widths or manually adjusting them
as you can see here on matte overlay mode, the lines are more visible they look like they are part of the matte but when rendered as final mattes they are gone and looks normal. but i don’t want to work rendering the matte 1st before i can see what my roto looks like in mocha
I am using a gaming laptop with the ff. specs: core i7 2ghz cpu, 16gb ddr3 ram, 120gb ssd, GPU Geforce GTX460M 1.5gb vram and OS windows 8.1 64bit
i hope you can look at the issue guys. this is very important for a lot of artists “edge widths”
kind regards
francis